![]() The tools are never complete, though, and you'll have to get their blueprints and the individual items needed to construct those things. While you can rely on your wits to get through the game, you also have access to a number of tools to help you out. As in a few other stealth titles, getting spotted pretty much means an instant kill, and taking on the enemy directly never results in you winning the bout. You can use bottles as audible distractions, and you can move boxes and barrels as mobile cover and for visual distractions, respectively. The usual moves are here, like using a crouch walk to avoid making noise, using bushes and hay bales as hiding spots, and performing one-hit kills by sneaking up on a guard from behind. There are three main components that comprise the game, with stealth being the most obvious one. All of this history comes in at a rather slow pace, and only the patient will hear it all. There are many situations where two guards stand close to each other in brief chats, and getting close enough to them will reveal some interesting history about the world you inhabit, such as the turmoil between the royal families that created the current state of affairs, the burning of crops that has led to widespread poverty, and the belief in dark spirits that govern the woods. If you're looking for backstory and world-building, the game provides that through the use of the guards. With the exception of the beginning, end, and the meeting between Shadwen and Lily, the game features no cut scenes whatsoever, and the only dialogue between the two characters occurs during the loading screens. The story doesn't evolve much during gameplay. ![]() As such, you really get two different stories, depending on your play style. Lily has a much more childlike outlook if no one is hurt, but she becomes more cynical as the bodies start to pile up in her presence. The tone of the story also changes with these actions. While the above scenario plays out if you distract the guard, a completely different one occurs if you kill the guard and take Lily as an involuntary accomplice. The beginning changes depending on Shadwen's actions when saving Lily. Instead of running off, she decides to stick with Shadwen, unaware that her savior is on a mission to kill the king. Just in the nick of time, the assassin Shadwen appears to distract the guard long enough for Lily to escape. Before she can take a bite of the fruit, she is spotted by a guard and accused of theft. Her town has recently been taken over by the king's soldiers, and when she happens upon a church with an apple tree. You start the story with a homeless orphan named Lily. Shadwen's answer is to take some elements from other games in different genres and see if the mix works out. With so many games vying for that audience, the question becomes how one can stand out in a market that is starting to get crowded. Despite this, the audience is rather sizeable, and there have certainly been a number of recent games to emphasize quiet over noise. Its focus on diversion with a minimal amount of combat may not appeal to those who want to fight, and the emphasis on patience betrays one's instinct to have something happening all the time. Shadwen is expected to be ready for release sometime in 2016.As a genre, stealth seems rather unlikely to get mainstream appeal. More information about the game is up at and we've also got the trailer and some screens below, all taken from a pre-alpha build of the game. Time manipulation notwithstanding, it all sounds very old school, like those great Thief levels that slapped you in the face with a failure if you offed even one single guy. Or you can embrace the true mastery of stealth and finish the game with no blood on your hands at all. Objects can be dragged and toppled, traps can be set, and some murders can even be made to look like accidents. Shadwen will feature time manipulation, allowing the assassin to halt and even rewind time to gain an upper hand against otherwise overpowered guards. We will also explore the moral consequences of killing through our characters." "Shadwen will bring the genre back to its roots, with sneaking and hiding the main course of action. Guns blazing and invincible heroes is not stealth," Frozenbyte CEO Lauri Hyvärinen said. "The stealth genre has been in a slump for years. She'll bear witness to everything you do, and that poses a question: Will you expose her to brutality and murder, or will you protect her innocence and find another way through? But your mission to assassinate the king runs into a snag after you encounter an orphaned little girl who insists on following you around. Hey, omelets and eggs, right?ĭude-killing, after all, is your profession. The new project in the works at Frozenbyte, the studio that gave us Shadowgrounds and Trine, is a "true stealth game" called Shadwen, in which the only rule is to remain unseen.
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